Lost In Translation/Assault

From ExoticA
Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Assault
Assault marquee.
No screen shot.
Assault control panel.
Manufacturer Namco
Released 1988
Control
Method
(2x) 8-way Joystick
1 Button(s)
Main CPU (2x) 68000 (@ 12.288 MHz)
M6809 (@ 3.072 MHz)
HD63705 (@ 2.048 MHz)
Sound CPU Stereo
C140 (@ 21.390 kHz)
YM2151 (@ 3.580 MHz)
Video
Details
Raster (Vertical)
288 x 224 pixels
60.61 Hz
8,192 Palette colours
Screens 1
ROM Info 29 ROMs
3,710,976 bytes (3.54 MiB)
MAME ID assault · assaultj · assaultp

About The Game

Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.

Your controls are two 8-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.

Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.

The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird’s eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.

Fight your way through 11 different levels to seek out and destroy the invader’s headquarters. To succeed, you must :

  • Dodge enemy gunfire with the Rapid Roll maneuver.
  • Assault enemy lines with long-range powerful grenades launched from Power Wheelies.
  • Destroy all enemy tanks you encounter to prevent rear attacks.
  • Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.
  • Protect yourself against enemy artillery using buildings and trees.
  • Blow up the large cannons on each level while you avoid enemy attacks.
  • Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.

Trivia

Released in April 1988.

Licensed to Atari for US distribution.

This game uses a unique control method and uses 'Mode 7' background scaling and rotation effects like those found in Super Famicom's games. The most interesting feature is firing 'catapult' bomb shots far away with the left joystick pushed to the left side and the right joystick to the right at the same time, while pressing the fire trigger.

An upgrade of this game is called "Assault Plus".

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.3 - VDR-5278) on 16/12/1988.

Staff

Game Design & Story
Hiroyuki Takeshima
Game Program
Nyan-Nyan Wan-Wan
Chief Visual Designer
Nobuhiko Ave
Visual Creating Crew
Hideyuki Kikuchi
Yoshihiro Sugiyama
Junko Anzai
Music & Sound Effects
Shinji Hosoe
Kazuo Noguchi
Master Debugger
Takao Okada
Control Panel Design
Akira Ohsugi
Hiroyuki Kobayashi
Production Management
Shigeru Yokoyama
Toshio Natsui
Kunio Saitho
Producer
Kazunori Sawano
Yasuhiko Asada
Executive Producer
Masaya Nakamura
Special Thanks To
Tohru Iwatani
Eiichiro Satoh
Based On Characters Designed By
Kunio Ohkawara

Cabinet and Artwork

Ports

Consoles
Sony PlayStation (1996, "Namco Museum Vol.4")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
This is NAMCO! APCG-4006[1] 1990-09-21 Apollon CD version.
Namco Video Game Graffiti Volume 3 VDR-5278[2] 1988-12-16 Victor CD version.
Namco Video Game Graffiti Volume 3 VCH-1905[3] 1988-12-16 Victor Cassette version.
Namco Video Game Graffiti Volume 3 SJX-25049[4] 1988-12-16 Victor Vinyl version.
Namco Graffiti Collection Best 10 VICL-8102[5] 1994-04-21 Victor Entertainment CD version.
Beep Special Project - SUPER GAME MUSIC N/A[6] 1988-07-01 Softbank Publishing Vinyl version.
Beep Special Project - SUPER ARRANGE GAME MUSIC N/A[7] 1988-11-01 Softbank Publishing Vinyl version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.